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000489_owner-lightwave-l _Sun Sep 18 20:22:41 1994.msg
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1995-03-23
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Received: by netcom11.netcom.com (8.6.9/Netcom) id TAA02624; Sun, 18 Sep 1994 19:25:27 -0700
Received: by netcom11.netcom.com (8.6.9/Netcom) id TAA02611; Sun, 18 Sep 1994 19:25:24 -0700
Date: Sun, 18 Sep 1994 19:25:24 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: shadows-from-hell
To: lightwave-l@netcom.com
In-Reply-To: <Pine.3.89.9409162314.A29569-0100000@gaspra.pd.com>
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> Agreed. I tested the desklamp and saw the same problem with raytraced
> shadows in the reflector part. Detaching and offsetting the interior
> polygons by a small amount fixed this problem, so maybe the exterior
> polygons were breaking through and shadowing the interior, but I don't
> know why (Modeler says the desklamp polygons are all planar).
This is the same bug that makes little black specks show up when
rendering ray traced refraction in 3.5. The fix is as listed above.
JG